> For the complete documentation index, see [llms.txt](https://elderglade.gitbook.io/elderglade-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://elderglade.gitbook.io/elderglade-whitepaper/world-of-elderglade/the-wilderness.md).

# The Wilderness

The wilderness is a map constructed from hexagon-shaped tiles that contain randomly generated features such as NPCs, rival characters to battle, or loot to capture.

Upon entering combat, players strategically manage their characters in a turn-based fashion, navigating the battlefield to discover valuable loot and adversaries to challenge. The combat's resolution and the victor are determined by a RNG algorithm that takes into account the heroes' equipment, level, skills, and incurred damage.&#x20;

The winning player claims the loot from the vanquished opponent and progresses on the map, carrying forward any damage endured from the previous encounter.

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